![]() During the game, players can carry two out of more than 60 available weapons at once, mutate their character with more than 25 different mutations to gain new powers or buffs, collect rare crowns to modify the rules of the random generation, and try and take shortcuts through secret areas. Players pick from a variety of mutants, ranging from a fish with a guitar to a scientist turned muscular hulk, and head out into the wastelands to conquer the elusive Nuclear Throne.Įvery single one of the (now) eleven mutants comes with it’s own active and passive ability. The world as we know it is gone - destroyed by some long-forgotten disaster - and mutants roam the planet. It’s fast, difficult, and different every single time. It’s Hotline Miami meets Binding of Isaac. Nuclear Throne is a top-down action game with procedurally generated levels. ![]() ![]() It’s the period of time in which the fun of coming up with new ideas has withered in favor of making things day in, day out, and the excitement of being almost done is still far-off in the distance. We’re almost a year into development, and we’re in what is commonly accepted as the rough part of a development cycle: the production phase. Game development is a passion occupation, something you do because you love it - but it isn’t always fun. That sounds like a bit of a ridiculous statement, but that’s actually quite a rare occurrence. Nuclear Throne is still a fun game to make. We noticed something interesting about the development process though, something we hadn’t quite expected… It’s still a few months out before we’re ready to launch, but we’re really excited about how things are coming along. In the past few months, we’ve been working on the PS4, PS3, and PS Vita versions. We’ve been working on Nuclear Throne for a long time.
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